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Basic Concepts
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This file introduces some basic concepts about using FRED2. The
sections are:
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Cartesian Coordinates
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The position of each object (ship, jump node, etc.) in FRED is
given by three numbers, called X, Y, and
Z. When you first start FRED, the default ship is at
position (0, 0, 0). This point is called the origin.
From the starting point of view, X indicates how many
meters to the right of the origin an object is. If an object is
to the left of the origin, it will have a negative X
value.
Similarly, Y indicates how many meters up the object
is, and Z indicates how many meters it is back into the
screen.
The coordinates of the camera are shown in the upper right
of the FRED2 window.
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Movement Commands
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The following commands move the camera:
Key |
Effect |
Key |
Effect |
1 (keypad) |
Move left |
4 (keypad) |
Turn (yaw) left |
3 (keypad) |
Move right |
6 (keypad) |
Turn (yaw) right |
A |
Move forward |
8 (keypad) |
Turn (pitch) up |
Z |
Move backward |
2 (keypad) |
Turn (pitch) down |
- (keypad) |
Move up |
7 (keypad) |
Roll left (ship view only) |
+ (keypad) |
Move down |
9 (keypad) |
Roll right (ship view only) |
There are several modes which make these commands do
different things: Current Ship
view, Rotate Around
Object, and Control Object
mode.
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Selection and Marking
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Many commands refer to the currently selected or marked
objects. The difference is subtle, but important. Only one
object can be selected at a time, but several objects can be
marked.
The currently selected object, if any, gets a white outline.
Other currently marked objects get gold outlines. In the
picture of four Bolitho Class Corvettes above, the Tigh is
selected. The Tigh, Anders and Tyrol are all marked. The Foster
is neither selected nor marked.
When more than one object is marked, many commands
(including movement and rotation) affect all of them as a
group. For instance if you were to choose to rotate the ships
seen above they would rotate around the selected craft. If you
just want to move one ship, make sure nothing else is marked!
The words "selected" and "marked" are not used entirely
consistently throughout FRED. For example, the Select List button should
probably be called Mark List.
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Mouse Commands
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The mouse commands within FRED2 are shown below. The list may
seem long, but don't worry; the mouse generally does about what
you'd expect.
Mouse Action |
Effect |
Click on an object |
Select and mark object under pointer.
All other objects become unmarked. (This behaves
differently if the Selection Lock
button is pressed.) |
Click in empty space |
Clear all selection and marking. (This
behaves differently if the Selection Lock
button is pressed.) |
Lasso (drag a rectangle around some
stuff) |
Mark several objects and select one.
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Shift click / Shift lasso |
Mark object(s), and select (one) if
nothing else is selected. |
Ctrl click |
Create a new object of the type
indicated by the Selection Box.
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Drag an object |
Possibly move or rotate the currently marked
object(s), depending on the Mouse Drag
Mode. If the object under the pointer is not
marked, this also selects it and unmarks everything
else. |
Ctrl drag |
Copy marked object(s) |
Right click on an object |
Pop up a menu, which allows opening one of several Editors on the object under the
pointer and any other marked objects. |
Right click in empty space |
Pop up a menu, which lists some choices from the View Menu and the Selection Box.
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If you're having trouble placing things precisely, you might
want to use the Objects
Editor. Also, remember that you can move the camera to see
things from a better angle, and use the Speed Menu to change the camera
speed.
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The Status Bar
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The status bar is at the bottom of the screen. It tells you how
many objects you have marked, how the Viewpoint is set
(in the View Menu), whether you
have made any modifications to your mission since last saving
it, and how far across the small squares on the grid are. (The
large squares are ten times as far across.)
You can turn the status bar off in the View Menu.
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